#62 Physics-Based and Spike-Guided Tools for Sound Design
Kamil Adiloglu, Carlo Drioli, Pietro Polotti, Davide Rocchesso, Stefano delle Monache
In this paper we present graphical tools and parameters search algorithms
for the timbre space exploration and design of complex
sounds generated by physical modeling synthesis. The tools are
built around a sparse auditory representation of sounds based on
Gammatone functions and provide the designer with both a graphical
and an auditory insight. The auditory representation of a number
of reference sounds, located as landmarks in a 2D sound design
space, provides the designer with an effective aid to direct his
search for new sounds. The sonic landmarks can be either prototype
synthetic sounds chosen by the user or they can be automatically
derived by using clever parameter search and clustering
algorithms. The proposed probabilistic method in this paper
makes use of the sparse representations to model the distance between
sparsely represented sounds. A subsequent optimization
model minimizes those distances to estimate the optimal parameters,
which generate the landmark sounds on the given auditory
landscape.